LUFS Loudness Normalizer — Free ITU-R BS.1770 Online
Normalize an audio file to a specific integrated loudness target (e.g. -16 LUFS for podcast distribution, -14 LUFS for Spotify) using the ITU-R BS.1770 measurement standard.
Drop your audio hereTap to select a file
Supports MP3, WAV, M4A, FLAC, OGG, AAC, up to 200MB
How it works
- 1Drop an audio file. MP3, WAV, M4A, FLAC, OGG, AAC up to 200 MB.
- 2Pick the target platform — Spotify (-14 LUFS), Podcast (-16), Broadcast (-23 EU / -24 US), YouTube, Audiobook — or enter custom values.
- 3The tool measures integrated loudness using the ITU BS.1770-4 K-weighting filter, computes the gain needed to hit the target, applies it, and runs a soft true-peak limiter so the result never clips.
- 4A 48 kHz / 16-bit WAV downloads automatically. Re-encode to MP3 / AAC / FLAC with the Audio Compressor if you need a smaller file.
What to do next
About LUFS Loudness Normalizer
LUFS Loudness Normalizer is a self-contained audio editing and conversion workspace. Normalize an audio file to a specific integrated loudness target (e.g. -16 LUFS for podcast distribution, -14 LUFS for Spotify) using the ITU-R BS.1770 measurement standard. Open the page, get the result, close the tab — that is the entire workflow.
LUFS Loudness Normalizer sees the most use from students preparing oral submissions and teachers recording lessons, but the design is intentionally generic enough that you do not need a specialist background to get a good result. The defaults aim at the most common case so a first-time user can get the right output without changing any settings.
Most people land on LUFS Loudness Normalizer via a search at the moment they actually need the tool. That shapes the design: the page is a single screen with the input on one side, the controls in the middle, and the result on the other, so a first-time visitor can complete the job without reading documentation.
Under the hood, LUFS Loudness Normalizer uses the Web Audio API to do the actual work. The tool accepts MP3, WAV, OGG, FLAC, M4A, and AAC as input, with a per-file ceiling of 200 MB so memory usage stays predictable on lower-end laptops and tablets. The engine ships as part of the page bundle, so once the page is loaded the tool keeps working even if your network connection drops.
The architecture is local-first by design. Once the page is loaded, you can disconnect from the network and the tool still completes the job. The processing stack — the Web Audio API and the small UI shell wrapping it — ships with the page itself, so the tool keeps working in offline conditions, on a captive-portal Wi-Fi, or behind a corporate proxy that limits what the tab can reach.
LUFS Loudness Normalizer is intentionally narrow in what it does, which makes it easy to slot into a longer workflow. Take its output, hand it to whichever next tool fits the job, and LUFS Loudness Normalizer stays out of your way until the next time you need it.
The only practical limit is the 200 MB per-file ceiling, which keeps the tool responsive across a wide range of devices. Run the tool ten times in a row, run it ten thousand times — it behaves the same way and produces the same quality of result.
LUFS Loudness Normalizer keeps the control set focused. Every option on the page is there because a real workflow needs it, and the defaults aim at the most common case so a first-time user can get the right output without changing any settings.
Output handling is intentionally boring: LUFS Loudness Normalizer produces `{name}-normalized.wav` and triggers your browser's standard "save" behaviour. If you have a default download folder configured, that is where it will land. There is no Favtoo-side history of jobs you have run.
LUFS Loudness Normalizer is structured around the idea that a useful tool should be its own page. Open the page, do the work, close the tab — the page is the entire product. There is no onboarding flow because there is nothing to onboard into.
LUFS Loudness Normalizer is built around the moment of need: a focused page you open when you have a specific task, complete the task, and close. The catalog contains many adjacent tools so the same model serves the surrounding parts of a typical audio editing and conversion workflow.
If you want to get the most out of LUFS Loudness Normalizer, three small habits help. Drag-and-drop is faster than the file picker once you get used to it. The keyboard shortcut for downloading the result is whatever your browser uses for "save link as," because the result is a normal download. And if you are working on a sensitive file, processing in an Incognito or Private window is a good extra layer — it leaves no trace in browser history when the tab closes.
Common gotchas worth flagging: LUFS Loudness Normalizer only accepts MP3, WAV, OGG, FLAC, M4A, and AAC, so if your file is in another format you will need to convert it first. The 200 MB ceiling is per-file, not per-session; you can run as many separate jobs as you like, but a single oversized input will be rejected on load.
If LUFS Loudness Normalizer solved your problem, sharing the page link with someone who has the same problem is the most useful thing you can do. The catalog grows mostly through word of mouth; visitors arriving through a recommendation tend to be the ones the tool serves best.
How it works
- 1Open LUFS Loudness Normalizer in your browser. The page loads quickly and the tool is ready to use the moment it becomes interactive.
- 2Drop a MP3, WAV, OGG, FLAC, M4A, and AAC file onto the upload area, or click to pick one from your device.
- 3Pick any non-default settings you need. Most users leave the defaults alone for the first run and only revisit if the result needs tuning.
- 4Trigger processing. the Web Audio API reads your input, applies the transformation, and writes the result back into the page.
- 5Grab the output named `{name}-normalized.wav` as soon as the run completes. You can also copy the result instead of downloading if the next tool in your workflow accepts pasted input.
- 6Run additional jobs as needed. The same controls and defaults apply on every run.
Common use cases
- Re-encode a lossless track into a portable format for the gym using LUFS Loudness Normalizer.
- Convert a band's rough mix into a format mastering software accepts.
- Convert a voice memo into a format your editor can open.
- Stitch several voice notes into a single playable file.
- Normalise loudness across an episode so listeners do not reach for the volume.
- Generate a short audio cue for a video transition.
- Compress a music demo small enough to share over messaging.
- Split a long mixtape into individual track files.
- Boost a quiet interview recording to a normal listening level.
- Record a quick test tone to verify a microphone setup.
FAQ
What is the difference between LUFS and dBFS normalization?
dBFS measures peak level; LUFS measures perceived loudness using human-hearing-weighted filters. Two clips can have the same peak level but very different LUFS — broadcast standards specify LUFS because that is what listeners actually hear.
Which target should I pick?
-14 LUFS for Spotify and Apple Music, -16 LUFS for most podcast platforms, -23 LUFS for EBU R128 broadcast in Europe, -24 LUFS for ATSC A/85 broadcast in the USA.
Will it clip my audio?
A true-peak limiter at -1 dBTP catches any peak that would otherwise clip after the gain change. The output peak is reported alongside the achieved LUFS.
Is the algorithm BS.1770 compliant?
Yes — the K-weighting filter, gating threshold and integration window all match ITU-R BS.1770-4. Output values are within ±0.1 LUFS of reference loudness meters (Youlean, FabFilter Pro-L 2).
Will my audio upload?
No. The Web Audio API decodes the file, the BS.1770 measurement loops over the samples, and the gain/limit pass writes the output blob — all locally.
Does LUFS Loudness Normalizer work on a phone or tablet?
LUFS Loudness Normalizer runs in any modern mobile browser — Safari, Chrome, Firefox and the in-app browsers in most messaging apps all support the underlying APIs. Performance depends on the device: a recent phone handles typical inputs nearly as fast as a laptop, while older devices may take a few seconds longer near the 200 MB ceiling. The interface lays out cleanly on small screens, so you do not need to pinch-zoom to see the controls.
Is LUFS Loudness Normalizer really free?
LUFS Loudness Normalizer is free to use. The processing runs in your browser, which keeps the per-user cost low enough that the tool can be offered openly. The download is the same file the engine produced — you can use it for as many runs as you need.
What permissions does LUFS Loudness Normalizer need to function?
LUFS Loudness Normalizer only needs the standard web platform — file picker access for the inputs you choose to load, and optionally clipboard access if you copy the result rather than downloading it. There is no microphone, camera, geolocation or background-permission request, because none of those are needed for the work the tool does.
Are there any restrictions on using LUFS Loudness Normalizer at work?
LUFS Loudness Normalizer can be used for personal and commercial work alike — there is no separate "business" licence to purchase. The output you generate is yours to use however you want, including in client deliverables, internal documents, or commercial products. Favtoo's only ask is fair, individual use; the tool is not designed to be embedded as a backend service or wrapped behind an API for resale.
Can I self-host LUFS Loudness Normalizer for my team?
LUFS Loudness Normalizer is a static page running an open-source engine in your browser, so a typical corporate firewall does not get in the way as long as it allows JavaScript to load from Favtoo. For teams that need to host it themselves on an internal network, the underlying engine (the Web Audio API) is open-source and can be packaged into a private build with the same behaviour. Reach out via the Contact page if that is something you are exploring.
Is there a desktop version of LUFS Loudness Normalizer?
No installation is needed. LUFS Loudness Normalizer runs as a normal web page, with no browser extension, no native helper, and no separate desktop client to download. That is partly a privacy choice — extensions can request broad permissions, while a regular page is sandboxed by default — and partly a convenience one: you can use LUFS Loudness Normalizer on any computer you have temporary access to without leaving anything installed on it.
Is it safe to use LUFS Loudness Normalizer on confidential files?
Your file is processed inside your browser by the Web Audio API. The engine reads the file's bytes from your tab's memory, computes the result, and writes the result back into the tab. You can confirm what the page does by opening developer tools and watching the Network tab during a run — the requests you see are for the tool's static assets only.
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